Lost Howls Sprint 3
FlameBamboo Presents
Godot project Sprint 3:
IMPORTANT MESSAGE
Please for the sake of performance download .exe version let me know if anyone needs macOS, The web version will run laggy, limited post processing and 30 fps max and for some reason enabling the thread support in Godot 4.3 wont work with the current system I implemented for background loading using Resource Loader class.
Links
My Portfolio: https://flamebamboo.github.io/FlameBamboo-Game-Portfolio/
My Youtube: FlameBamboo
LostHowl Feedback Form: https://forms.gle/VfgQesJwANmTaqid9
For game development logs check out my yt channel... **600+ hours spent on this game maybe??? idk
About
A Short Handcrafted Pixel Art Platformer made with passion by a solo developer, Every pixel you see has been carefully placed by hand, bit by bit. Discover a mysterious, abandoned forest full of secrets as you journey to reunite with your lost owner...
Genre: Single player Metroidvania, Boss rush, Horror, Adventure
Inspired By:
- Sheepy the lost adventure
- Ori and the blind forest
- Hollow Knight
- Nine Sols
- Animal Well
Tools Used:
- Godot 4.2.2 --> 4.3
- Photoshop 2023 (only the firedamp too complicated for me to use ;-;)
- Aseprite (all art made with this, open source and free!)
- Github Desktop
- Bosca Ceiol by Terry Cavanagh (can be found from itch)
- VS Code Editor
Music Used:
SFX made with https://terrycavanagh.itch.io/bosca-ceoil
Void_Entry & Regenerator By Fatal Exit: aka Amadan Interactive on itch (got permission from the artist himself)
Music and some other sound effects is non copyrighted from Pixabay
Font Used:
- Pixellari from Dafont
- Minecraftlia from Dafont
Waffle:
This game jam has given me so much motivation and purpose, literally I never touched game consoles or playing video games for the past 4 months only some for insipirations xD. Lost Howls is my second game, and I created all of the artwork from scratch without using any external assets with passion and fully committed my time. Learning GDScript was very enjoyable. Earlier in the development I went through tutorial hell where I follow along tutorial videos like "how to create this and that" without fully understanding the functionality. After 1 month of tutorial hell loop, I revamp all my code again and rely more on the Godot documentations. I also learned valuable coding design patterns like object-oriented programming (OOP), and how to write readable and modular code.
I dedicated a minimum of 5 hours every day after school and even had some sleepless nights to bring this game to life. But in the end, it was all worth it to produce Lost Howls. Thank you for playing!
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | FlameBamboo |
Genre | Adventure, Action, Platformer, Shooter |
Made with | Godot |
Tags | Atmospheric, Exploration, Fantasy, Godot, Pixel Art, Short |
Download
Click download now to get access to the following files:
Comments
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Love the Aestetics, really cool vibe!
Hey, a really cool game, would be an honor for us if you'd consider joining us as, we're looking for talented indie creator games for a massive a co-op bundle, where we want to include 300 gamses at least.. If you would like to join us it would be awesome! https://itch.io/jam/ultimate-300-bundle-submissions best regards & peace <3
Just updated the page with macOS exports, let me know if there is a problem with .exe because I don’t have windows to check.